Fallout New Vegas Transparent Textures
Posted : admin On 14.09.2019Apr 17, 2015 Page 1 of 2 - How to fix ENB transparent walls, ceilings, doors and floors bug for FO3&FNV - posted in New Vegas Mod Talk: For anyone who sees this when they play fallout when inside a building: Then this might fix it for you its pretty simple but you wouldnt expect it. I looked around the nexus and other forums to find a fix for this until I figured something out.
First of all get in case you haven't already. Then create a new alpha channel in the channel list.
There are plenty of on the internet.To store the alpha channel in the DDS you have to flatten the layers down to the background layer (Layer - Flatten), then save as DDS in the DXT3 format for simple alpha channels, or in the DXT5 format for gradients and such with mipmaps enabled at the highest level.Storing layer transparency instead of real alpha channels apparently breaks the color information for pixels with 0 transparency - I've confirmed this in PS7, CS, CS2 and CS3 - which is why flattening is necessary IMO. Dunno if Obliv.Fallout 3 got the same issues but other game engines I worked with did. Armor AlphaDo not bother. Bethesda disabled the armor alphas for the texture files.
They still work for all the others file types (displacement, specularity etc), but not for the armor texture itself. It took a few days of testing, but it looks like they are preventing it from being loaded via their.nif (mesh) files.This must have really pi$$ed some of their texture people off, since many of the Vanilla files had Alphas.
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If you want to test, just make a striped alpha of white and black (100%). When you get into the game, it will be as if you had a perfectly white alpha.I probably wasted about a day enhancing the stock Alphas and putting them into files where I assumed that they had forgotten them. Now I understand why they were missing from over half the armor files, and why the armor looks so bad compared to the other textures.I hope someone fixes this soon (I am not a hex warrior). I am about 30% of the way to a total texture upgrade (going to release as a.bsa) and should be done by the end of next week. I would hate to release it without the same improvement to the armor that I am getting from the rest of the textures (their alphas work).