Far Cry 5 Bullet Sponges

Posted : admin On 09.10.2019

Just beat it myself yesterday.I really enjoyed it - just the right combination of serious and wacky that the series is good at. At the start I thought the map was disappointingly small, but by the time I'd done all I wanted the ending came just at the right time for me. The ending was kind of cool - I really wanted to kill the father and was annoyed the game wouldn't let me, but after thinking about it I think that's what they were going for and I can kind of respect it.My only real complaints are the same as these two from ronaldthump. I loved the game, only thing I don't like is how pretty much every activity you do push you closer to the villain (aka boss fight) no matter what, which can actually lead you to miss out on story missions if you do too much side stuff like you would in previous Far Cry.It's a Far Cry game that demands you to prioritize main quest more than anything, this game does not want you to procrastinate. It makes me ignore hostage trucks and supply trucks altogether, it makes me not want to free any hostages unless it's part of a story mission, simply because I don't want to get any 'wasted' resistance points, I want to save them on those interesting story missions.Good thing prepper stash doesn't reward resistance point, would've drive me crazy if so. I've taken down John and Jacob, Faith left to go. The story initially started out alright but my God.

May 17, 2012  I don't remember what Far Cry 2 is like on normal difficulty, but on the harder difficulties enemies are definitely sponges. A headshot is still a one-hit kill, but with irons sights and their high level of awareness it's hard to pull them off consistently with anything besides a sniper rifle. One of my bigger beefs with the game. Dec 08, 2017  We uh, we going to do anything about them? I spent all of about 5 minutes on today. A ranged engagement ensued and I pumped one enemy with over 10 rounds of 5.56. Just counted each round until rage started building and once the dunce was finally dead I quit the game. No reason to Division up this game.

These are among the worst boss fights and methods of story telling I've come across in an fps game.The whole party capture situation was okay the first time but after that it's so fucking stupid, how they can pinpoint your location in seconds and then you're taken to a location, given the monologue, then magically end up at another location. This happens multiple times and sometimes in the same location! You'd think with all the destruction I've caused they would just kill me, or better yet, instead of using a bliss bullet they would just assassinate me. The whole forced capture shite is absolutely terrible when it keeps happening, it makes no sense and they're all pointless. What do you learn or gain new from these experiences?

Just a 10 minute ramble about nonsense from the villains then you're forced into some mission then put on some random spot in the region. This is extremely annoying when you're on a mission and you get captured.What's worse is John and Jacob are awful characters with no depth and development, their ramblings are just nonsense and can't be put into context with the rest of the game (so far). I also hate how, you guys mention it to, the game pretty much forces you to do story missions first.Great game, great open world, great freedom, fucking AWFUL storytelling.I hope Faith is much better, but I have little faith.

It's a 6.5 in my book, and IMO that's generous.Forced kidnapping bullshit is a point off on its own considering it happens not once, not twice, but SEVEN times (not sure it happens more than once in Faith's region as that's the only one I haven't completed).Also buggy/janky as hell. From what I remember, FC3 had some of these issues, but 4 was relatively polished.Congrats to Ubisoft on picking the perfect time to launch as it would have gotten slaughtered against any real competition. I'm not hating to hate- I love the series and was very excited when 5 was revealed. Montana is well done and I love the little puzzles of the stashes. But, ultimately, it's Unfulfilled Potential: The Game.Really hoping the expansions are good.

The Mars weapon you get is cool so more creativity like that would serve the game well. I've taken down John and Jacob, Faith left to go. The story initially started out alright but my God. These are among the worst boss fights and methods of story telling I've come across in an fps game.The whole party capture situation was okay the first time but after that it's so fucking stupid, how they can pinpoint your location in seconds and then you're taken to a location, given the monologue, then magically end up at another location. This happens multiple times and sometimes in the same location!

You'd think with all the destruction I've caused they would just kill me, or better yet, instead of using a bliss bullet they would just assassinate me. The whole forced capture shite is absolutely terrible when it keeps happening, it makes no sense and they're all pointless. What do you learn or gain new from these experiences? Just a 10 minute ramble about nonsense from the villains then you're forced into some mission then put on some random spot in the region. This is extremely annoying when you're on a mission and you get captured.What's worse is John and Jacob are awful characters with no depth and development, their ramblings are just nonsense and can't be put into context with the rest of the game (so far). I also hate how, you guys mention it to, the game pretty much forces you to do story missions first.Great game, great open world, great freedom, fucking AWFUL storytelling.I hope Faith is much better, but I have little faith.

Yeah pretty much exactly how i feel about it too. I didnt like the repeated captures at all. I thought the John stuff was pretty crap but man i hate, hate, hated the Jacob stuff. Just awful.I avoided the Faith stuff as the drugs, hallucinations etc is always the worst part of far cry for me so i’m not looking forward to doing it now.Loved the open world stuff i’ve done so far. Prefer it to 3 and 4 by some distance but man i can’t remember a game that the story missed so badly for me and i’m normally pretty forgiving compared to most people.

Having 4 villains this time round, with the addition of a silent protagonist, ruins the story. It's stretched paper thin, it's not engaging, and ranges from boring to eye-roll material throughout. (There was actually some interesting stuff in notes, especially the ones from Faith's old friends, warning her to stay away from this cult. A point that is not expanded on outside of a single line of dialogue during her boss fight. This was disappointing). The constant (And very disruptive) drug trips are a poor choice that ends up making everything feel pointless because of the constant inconsistency and confusion they introduce.The big fat progress bar with specifically numbered values for each activity undermined what is otherwise a pretty good set of systems that guides the player naturally through each zone. Bullet sponge enemies and weird AI behavior made a pretty fun game frustrating at times.

Far Cry 5 Bullet Sponges

Side missions, and some main missions, being dialogue set in the open world was so annoying. A random enemy spawn a mile away from the camp would interrupt dialogue and set the camp into an alerted state over and over.Overall, Far Cry 5 is a very refined open world that is fun to work through.

Far Cry 5 Bullet Sponges

You naturally come across interesting stuff constantly. Sadly, its best parts are bogged down with a horrible narrative and frustrating gameplay decisions that feel out of place.Huge disappointment. Far Cry 4’s story never really made sense to me. You were there to deliver your mom’s ashes and suddenly you’re a revolutionary killing a bunch of people for what? To put some little girl on the throne or something, what?Far Cry 5’s story at least gives the character a reason to to fight.

Crazy people try and kill you then took all your friends, kill them and save your friends. Same premise as 3. It’s simple.As for the gameplay. I’m glad they cut out most of the fluff.

What disappoints me is the weapon variety ( I mean, we’re in the fucking Land of the Gun and you can’t give me more than two SMGs? ), One unique weapon with a shitty animation, and probably the worst collectibles in the series. You get a tee-shirt that you’ll never wear for completing one of them.Also I agree with the drugged/hallucination nonense, it’s done for all three of them.

It’s tired by the time you finish one of the siblings. Getting darted in a fucking airplane was kinda funny, though. It's a commentary on the shallowness of FPS players and their motivations.

That they find the flimsiest excuse to murder and destroy. That the typical player will unquestioningly go along with plot because it simply justifies them doing what they want to do, which is blow shit up in an open world sandbox.Pagan Min lays it out explicitly:'Well, I suppose you could do what I did after Mohan killed Lakshmana.

Oh, you didn't know that, did you? Yes, your father killed your half-sister, and then your mother killed him in return. I simply continued where she left off. I killed so many people for them.

But then I realised, I was only using Lakshmana's death as an excuse to do whatever I wanted to do. Just as you use those ashes as an excuse to do whatever you want to do. God damn if it isn't fun.

Well, you finally made it. You know, the one and only time I walked into this place, I came in a sane man, and came out. You will come out a KING.' One of the curious aspects of Far Cry 4's story is a lot of players shot Pagan Min and then were ANGRY when they discovered the twists hidden behind the 'Spare' ending, because they didn't like the game scorning them for playing it. It's a much more elaborate version of the rather on-the-nose 'You should just stop playing' schtick from Spec Ops: The Line. Far Cry 4 is a game about the nature of the FPS genre. To some extent so were Far Cry 2 and 3.

But there's a genuine sense of unease behind Far Cry 4's story and at the end you're left standing in Pagan Min's place. How do you stop the Golden Path?

They're terrorists who are going to ruin the country. We can point fingers at Pagan for being a demented torturing psychopath, but do we really think Ajay can 'FIX' Kyrat? Without murdering thousands more people? Because the Golden Path, regardless of who is running it, is rooted in lies, murder, and corruption that can't be avoided.There's a deep and fundamental cynicism that underpins Far Cry 4. That the people around you are the shit throwing monkeys Pagan repeatedly deems them to be. That they would slit your throat the moment you presented a threat to them.

Far Cry 5 Bullet Sponges Free

That perhaps the entire country needs to be burned to the ground because no amount effort will save it. I know that's insanely nihilistic, but what Pagan hints at when he invites you to eat again is that you should kill the Golden Path and try to run the country your way. 'One down, one to go - not that I'm trying to put ideas in your head.' The fantasy that underpins this genre is that you topple the tyrant and people live in peace and harmony.

But by the middle of Far Cry 4, it is blindingly apparent that Kyrat has DIRE cultural problems on both sides of the 'preserve history' and 'topple history' factions that typically boil down to 'Let's murder everyone who opposes us now that we have some power.' It could be argued that Pagan went insane partially because the country is not fixable without mass murdering the population.

Because although it's some point in the future, if Ajay becomes King as Pagan wants him to, he'll have to behave like Pagan to some extent. The people will hate him. The people want to marry little girls and shit like that. And they will start a revolution if Ajay thinks he can stop that train. And if Ajay tries to stop the other faction using child slaves to grow drugs, he'll. Yep, another revolution on his hands.

It's a commentary on the shallowness of FPS players and their motivations. That they find the flimsiest excuse to murder and destroy. That the typical player will unquestioningly go along with plot because it simply justifies them doing what they want to do, which is blow shit up in an open world sandbox.Pagan Min lays it out explicitly:'Well, I suppose you could do what I did after Mohan killed Lakshmana. Oh, you didn't know that, did you? Yes, your father killed your half-sister, and then your mother killed him in return. I simply continued where she left off. I killed so many people for them.

Bullet

But then I realised, I was only using Lakshmana's death as an excuse to do whatever I wanted to do. Just as you use those ashes as an excuse to do whatever you want to do. God damn if it isn't fun. Well, you finally made it. You know, the one and only time I walked into this place, I came in a sane man, and came out. You will come out a KING.' One of the curious aspects of Far Cry 4's story is a lot of players shot Pagan Min and then were ANGRY when they discovered the twists hidden behind the 'Spare' ending, because they didn't like the game scorning them for playing it.

It's a much more elaborate version of the rather on-the-nose 'You should just stop playing' schtick from Spec Ops: The Line. Far Cry 4 is a game about the nature of the FPS genre. To some extent so were Far Cry 2 and 3.

But there's a genuine sense of unease behind Far Cry 4's story and at the end you're left standing in Pagan Min's place. How do you stop the Golden Path? They're terrorists who are going to ruin the country.

Far Cry 5 Characters

We can point fingers at Pagan for being a demented torturing psychopath, but do we really think Ajay can 'FIX' Kyrat? Without murdering thousands more people? Because the Golden Path, regardless of who is running it, is rooted in lies, murder, and corruption that can't be avoided.There's a deep and fundamental cynicism that underpins Far Cry 4. That the people around you are the shit throwing monkeys Pagan repeatedly deems them to be.

That they would slit your throat the moment you presented a threat to them. That perhaps the entire country needs to be burned to the ground because no amount effort will save it. I know that's insanely nihilistic, but what Pagan hints at when he invites you to eat again is that you should kill the Golden Path and try to run the country your way. 'One down, one to go - not that I'm trying to put ideas in your head.' The fantasy that underpins this genre is that you topple the tyrant and people live in peace and harmony. But by the middle of Far Cry 4, it is blindingly apparent that Kyrat has DIRE cultural problems on both sides of the 'preserve history' and 'topple history' factions that typically boil down to 'Let's murder everyone who opposes us now that we have some power.'

It could be argued that Pagan went insane partially because the country is not fixable without mass murdering the population. Because although it's some point in the future, if Ajay becomes King as Pagan wants him to, he'll have to behave like Pagan to some extent. The people will hate him. The people want to marry little girls and shit like that. And they will start a revolution if Ajay thinks he can stop that train. And if Ajay tries to stop the other faction using child slaves to grow drugs, he'll.

Yep, another revolution on his hands. Gameplay is mostly fun, bar the armored enemies and animals taking full magazines of assault rifle bullets and not dropping, dumb AI and constant enemy spawning. The squad mechanic is an excellent addition because now you can have a gunner on your cars with MGs on the back. Also it feels more immersive to take down outposts using a squad. They finally added bullet drop to the game as well!

Problem is there's still no bullet penetration for certain thin objects. I should be able to shoot through wooden structures with powerful weapons.The story is dull and unimpactful however. It's just shoehorned in there as a vague reason to 'go kill these crazy people'. There's no real commentary on religious extremism or separatism at all. The constant capture sequences are fucking annoying and utterly stupid and are only good at interrupting your gameplay (somehow I get tranquilized whilst DRIVING A CAR AT FULL SPEED).

It's also awful in a story sense (yes, let the person who is killing all your followers and blowing up your stuff live over and over again).