Total War Rome 2 Rome Units
Posted : admin On 29.09.2019Units of Roman FactionsPeasantsAttack: 1Defense: 1Price: 100Poor moraleCan sapMost basic unit of all. However, it's useful if you want to 'transfer population' from one settlement to another (Show me How).Town WatchAttack: 3Defense: 7Price: 150Poor moraleCan SapThe town watch is very useful outside of the battlefield, when you need someone to guard a town (leave at least 4 regiments of Town Watch, they'll be okay), or on the battlefield, when you need to distract an enemy group, lure them into a trap or something.Auxilia (Spearmen)Attack: 5Defense: 16Price: 430Bonus vs. CavalryCombat bonus in woodsGood staminaCan sapPersonally I don't use spearmen a lot, but in fact, they're tough and awesome against any cavalry whatsoever.Triarii (Spearmen)Attack: 7Defense: 17Price: 500Bonus vs. CavalryGood moraleCan sapVery good unit. Spearmen aren't used for fighting infantry, though, but these will stop anything mounted coming your way.HastatiAttack: 7 (Missile: 11)Defense: 14Price: 440Javelins thrown before chargeCan sapThe most basic legion-type unit. You'll use this through the first half of the game - main workforce.PrincipesAttack: 7 (Missile 11)Defense: 16Price: 490Javelins thrown before chargeCan sapSlightly better than the Hastati, I suggest you try to replace the first with these, but only if you got enough money.Early Legionary CohortAttack: 9 (Missile 11)Defense: 17Price: 610Can form TestudoJavelins thrown before chargeGood moraleWell armouredGood staminaCan sapAfter the great War Reform, this is the unit you get in place of your usual Hastati and Principes.
Now you'll have to rely on them only to hold off attacks and crush your foes.Legionary CohortAttack: 9 (Missile 13)Defense: 22Price: 740Can form TestudoJavelins thrown before chargeGood moraleGood staminaA much better replacement of the Early Legionaries.Early Legionary First CohortAttack: 9 (Missile 11)Defense: 17Price: 1010Eagle inspires nearby troopsCan form TestudoJavelins thrown before chargeGood moraleGood staminaCan sapAn unusually big cohort with a golden eagle. Be careful, losing an Eagle can influence the morale of the troops and you general's attributes.Legionary First CohortAttack: 9 (Missile 13)Defense: 22Price: 1220Eagle inspires nearby troopsCan form TestudoJavelins thrown before chargeGood moraleGood staminaCan sapA better replacement for the Early one.Praetorian CohortAttack: 12 (Missile 16)Defense: 23Price: 810Can form TestudoJavelins thrown before chargeGood moraleGood staminaCan sapThis is an elite cohort. Definitely a very good unit.Urban CohortAttack: 14 (Missile 18)Defense: 24Price: 860Can form TestudoJavelins thrown before chargeGood moraleGood staminaCan sapBest infantry in the world.of Rome: Total War in any case. With an army of these nothing can defeat you (if you at least know how to control units on the battlefield!). Absolutely amazing, I wonder if they aren't disguised cyborgs or something.Samnite GladiatorsAttack: 14Defense: 14 (Hit Points 2)Price: 720Excellent moraleMay charge without ordersVery good staminaCan sapElite unit. I don't really know what's the use of it.
Maybe fighting against elephants - look at their morale, they definitely aren't going to run anywhere.ArcaniAttack: 12Defense: 15 (Hit points 2)Price: 900Can hide anywhereGod moraleVery good staminaFast movingVery interesting unit, used, I suppose, for creating diversions in the enemy rear. Or silently killing off pesky units such as archers.EquitesAttack: 7Defense: 12Price: 390Can form wedgeGood staminaA pair with the Hastati, something that you will use through the first part of the game.Roman CavalryAttack: 7Defense: 15Price: 520Can form wedgeGood staminaThis one appears only after the Reform, I believe.
Medieval II: Total War: MODs Broken Crescent 1.05 Broken Crescent 2.02 Stainless Steel 5.1b Stainless Steel 6.1 Deus Lo Vult 5.7 Deus Lo Vult 6.0 HTF: Eagle of the Elbe 05 The Long Road 2.0 Lands to Conquer Gold DarthMod 1.4D: The Last Episode Das Heilige Romische Reich 06 Third Age 1.3 Third Age 1.4 Third Age 2.1 Third Age 3.1. Total War: Rome II units. Total War: Rome II Roman units. Category page. Classic editor History Talk (0) The index of all units that are Roman in origin. Trending pages. Legionaries (Total War: Rome II) Praetorian Guard; Hastati (Total War: Rome II) Assault Hexareme (Triarii). This is a database site about a pc game: Medieval 2 Total War, Includes Introduction, Guide, Units, Buildings, Events, Factions, Traits, Attributes, Histories, Data.
Just better defense than the Equites and stamina, too. A replacement.Legionary CavalryAttack: 9Defense: 22Price: 790Can form wedgeGood moralePowerful chargeGood staminaI wonder why the Legionary Cavalry appears before the legions themselves. Anyway, this is a good one, will be the most used heavy cavalry.Praetorian CavalryAttack: 12Defense: 22Price: 840Can form wedgeGood moralePowerful chargeGood staminaElite of all Cavalry units, it matches even Cataphracts. If you get this together with some Urban Cohorts - you can do whatever you wish.Roman GeneralAttack: 12Defense: 22 (Hit Points 2)Price: 1120Good moralePowerful chargeGood staminaThe General's unit, his faithful bodyguards.Cavalry AuxiliaAttack: 7 (Missile 7)Defense: 9Price: 470Can form Cantabrian circleFast movingLight support cavalry, used to harass the enemy's flanks. Can also fight as Equites, but has poor armor.Roman ArchersAttack: 3 (Missile 7)Defense: 2Price: 190Combat bonus in woodsCan use flaming missilesFast movingCan sapThe most basic archers (their stats don't change for all factions). Back to the future 3. The ones you'll use before the v2 - Archer Auxilia - comes out.Archer AuxiliaAttack: 4 (Missile 9)Defense: 7Price: 430Combat bonus in woodsLong range missilesCan use flaming missilesGood staminaFast movingCan sapA better replacement for the Roman Archers.VelitesAttack: 5 (Missile 7)Defense: 7Price: 270Can hide in long grassBonus vs.
Elephants and chariotsCombat bonus in woodsFast movingCan sapI don't like this unit. Really, I don't see the point of it except maybe throwing their javelins and getting killed, or as with the Town Watch, luring the enemy somewhere.Light AuxiliaAttack: 5 (Missile 7)Defense: 7Price: 290Can hide in long grassBonus vs. Elephants and chariotsCombat bonus in woodsGood staminaFast movingCan sapMmmmyeah, you might be wondering what's the difference between them and the Velites. Well me too.except maybe good stamina, so they can run faster when getting killed. Hah.BallistasAttack: 53 (vs. Buildings 24)Defense: 10Price: 320Missiles impale several menLong range missilesCan't hideGood low-priced and powerful siege unit.
Can help your infantry in the field or smash a wall (takes quite long though).Repeating BallistasAttack: 33Defense: 10Price: 460Missiles impale several menLong range missilesIneffective against buildingsCan't hidePurely anti-infantry unit. They shoot faster than the Ballistas, but they all really can shoot only in front of them at a mass of enemy. Ideal for breaking up Roman legions or Barbarian hordes.ScorpionsAttack: 43Defense: 10Price: 380Missiles impale several menVery long range missilesIneffective against buildingsCan't hideA unit like the Repeating Ballistas, has better range though and power, too.OnagersAttack: 53 (vs.
Total War Rome 2 Rome Best Units
Building 70)Defense: 10Price: 830Area attackVery long rangeCan use flaming missilesCan't hideInaccurate against troopsThe last attribute is totally unjust. These machines are priceless whe taking cities because they are able from a safe position to devastate enemy forces which are behind the walls, leading to panic. With luck and skill you can exterminate half the enemy army before going in.Heavy OnagersAttack: 63 (vs. Buildings 110)Defense: 10Price: 1050Very long rangeCan use flaming missilesCan't hideInaccurate against troopsSame as for Onagers, only these are even more powerful!Incendiary PigsAttack: 7Defense: 4Price: 200Frighten elephantsFast movingI guess the only thing they're good for is against elephants?WardogsAttack: 12Defense: 3Price: 570Frighten nearby enemyFast movingGood to create a diversion in the enemy ranks.